extends NodeState


@export var igorBoss: IgorBoss



func _on_process(_delta : float) -> void:
	pass


func _on_enter() -> void:
	igorBoss.damageReceiver.set_deferred("monitorable", false)
	process_animation()


func _on_exit() -> void:
	pass



func process_animation():
	igorBoss.animationPlayer.play(IgorBoss.ANIMATION_GROUNDED)
